Stats for Population: One player, sorry.me.touch.u. sorry.me.touch.u joined the game in October 2023 and has since played a total of 15 games. With a win rate of 33.3%, sorry.me.touch.u has achieved 5 victories. Their K/G (kills per game) stands at 3.5, resulting in a total of 52 kills. Averaging 762 damage per game, they have dealt 11,431 damage overall. Their loot collection averages 31 per game, contributing to a career total of 458.
Although currently rated as a no-star player, sorry.me.touch.u has shown dedication and a willingness to improve. Each game presents a new opportunity for learning and growth, and sorry.me.touch.u is steadily building their skills. Despite the challenges faced, sorry.me.touch.u continues to participate actively in matches, demonstrating perseverance and a passion for the game.
In recent games, sorry.me.touch.u has started to show signs of improvement, with occasional high-kill matches and moments of strategic brilliance. This progress suggests that sorry.me.touch.u is beginning to find their footing in Population: One. By focusing on refining their tactics and honing their skills, sorry.me.touch.u has the potential to rise through the ranks and achieve higher ratings.
sorry.me.touch.u's journey in Population: One is a testament to the importance of persistence and continuous improvement. Each match provides valuable experience, and with time, sorry.me.touch.u is likely to see their efforts reflected in their stats. The no-star rating is just the beginning, and sorry.me.touch.u has the potential to become a formidable player as they continue to learn and grow within the game. Keep an eye on sorry.me.touch.u as they work towards achieving greater success and climbing the leaderboard in Population: One.
Overall, sorry.me.touch.u is a dedicated player who is committed to improving their performance in Population: One. Their journey is just beginning, and with continued effort and practice, sorry.me.touch.u is poised to make significant strides in their gameplay and achieve higher ratings in the future.