Stats for Population: One player, glyphcausewhynot. glyphcausewhynot joined the game in December 2020 and has since played a total of 13 games. With a win rate of 15.4%, glyphcausewhynot has achieved 2 victories. Their K/G (kills per game) stands at 1.3, resulting in a total of 17 kills. Averaging 232 damage per game, they have dealt 3,018 damage overall. Their loot collection averages 29 per game, contributing to a career total of 383.
Although currently rated as a no-star player, glyphcausewhynot has shown dedication and a willingness to improve. Each game presents a new opportunity for learning and growth, and glyphcausewhynot is steadily building their skills. Despite the challenges faced, glyphcausewhynot continues to participate actively in matches, demonstrating perseverance and a passion for the game.
In recent games, glyphcausewhynot has started to show signs of improvement, with occasional high-kill matches and moments of strategic brilliance. This progress suggests that glyphcausewhynot is beginning to find their footing in Population: One. By focusing on refining their tactics and honing their skills, glyphcausewhynot has the potential to rise through the ranks and achieve higher ratings.
glyphcausewhynot's journey in Population: One is a testament to the importance of persistence and continuous improvement. Each match provides valuable experience, and with time, glyphcausewhynot is likely to see their efforts reflected in their stats. The no-star rating is just the beginning, and glyphcausewhynot has the potential to become a formidable player as they continue to learn and grow within the game. Keep an eye on glyphcausewhynot as they work towards achieving greater success and climbing the leaderboard in Population: One.
Overall, glyphcausewhynot is a dedicated player who is committed to improving their performance in Population: One. Their journey is just beginning, and with continued effort and practice, glyphcausewhynot is poised to make significant strides in their gameplay and achieve higher ratings in the future.